#include "stdafx.h"
#include "type.h"
#include "..\inc\PageCamera.h"

using namespace PageSystem;

PageCamera::PageCamera(float x , float y, float z)
{
}

PageCamera::~PageCamera(void)
{
}
/*
Vector3 PageCamera::GetCurPos(void) const
{
	return m_vec3Pos;
}
*/